If you drag the triangle, the frame is split into two frames. Note the plus sign, which reveals another panel of controls to hide such a panel, drag its boundary to the edge of the frame. The 3D cursor marks a point in 3D space that is used for several editing operations. The manipulator lets you transform the object. The other things in the 3D View are there to help you edit the scene or to help you to understand what you are seeing. The point light provides illumination for the scene. The camera represents the point of view from which the image will be made. The only thing in the 3D view that will be visible in the rendered scene is the cube. The 3D View frame also includes a Tools panel along the left edge and a narrow header panel along the bottom. Here’s what it looks like, much reduced from its typical size, with annotations on some of its contents: At startup, it contains a simple default scene. If you have not customized the layout, the central frame of the window is a large “3D View” frame that shows a view of the 3D scene that you are working on. The frames can contain in turn contains smaller sections that I will refer to as “panels.” The layout is very customizable. The Blender window is divided into non-overlapping sections, which are called “frames” but are sometimes referred to as “windows” even though they are really just panes in a window.
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